Exact from-region visibility culling
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Efficient construction of visibility maps using approximate occlusion sweep
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Ray space factorization for from-region visibility
ACM SIGGRAPH 2003 Papers
Erosion based visibility preprocessing
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Visibility culling for interactive dynamic scenes
Integrated image and graphics technologies
ACM SIGGRAPH 2006 Papers
Web-based historical city walks: advances and bottlenecks
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Technical strategies for massive model visualization
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
Adaptive global visibility sampling
ACM SIGGRAPH 2009 papers
Frontier sets in large terrains
Proceedings of Graphics Interface 2010
Hierarchical contribution culling for fast rendering of complex scenes
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Hardware accelerated visibility preprocessing using adaptive sampling
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
A low dimensional framework for exact polygon-to-polygon occlusion queries
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Fast exact from-region visibility in urban scenes
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Aggressive region-based visibility computation using importance sampling
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
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We present an algorithm for visibility preprocessing of urban environments. The algorithm uses a subdivision of line space to analytically calculate a conservative potentially visible set for a given region in the scene. We present a detailed evaluation of our method including a comparison to another recently published visibility preprocessing algorithm. To the best of our knowledge the proposed method is the first algorithm that scales to large scenes and efficiently handles large view cells.