Algorithms in combinatorial geometry
Algorithms in combinatorial geometry
An introduction to solid modeling
An introduction to solid modeling
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Simplicial maps for progressive transmission of polygonal surfaces
Proceedings of the third symposium on Virtual reality modeling language
Directed edges—A scalable representation for triangle meshes
Journal of Graphics Tools
A unified approach for hierarchical adaptive tesselation of surfaces
ACM Transactions on Graphics (TOG)
A stateless client for progressive view-dependent transmission
Proceedings of the sixth international conference on 3D Web technology
A multi-resolution topological representation for non-manifold meshes
Proceedings of the seventh ACM symposium on Solid modeling and applications
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Star-vertices: a compact representation for planar meshes with adjacency information
Journal of Graphics Tools
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Performance Evaluation of Boundary Data Structures
IEEE Computer Graphics and Applications
Representing Vertex-Based Simplicial Multi-complexes
Digital and Image Geometry, Advanced Lectures [based on a winter school held at Dagstuhl Castle, Germany in December 2000]
Variable Resolution Terrain Surfaces
Proceedings of the 8th Canadian Conference on Computational Geometry
Normal-Based Simplification Algorithm for Meshes
TPCG '04 Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG'04)
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Multiresolution meshes enable us to build representations of geometric objects at different Levels of Detail (LODs). We introduce a multiresolution scheme whose data structure allows us to separately restore the geometry and topology of a mesh during the refinement process. Additionally, we use a topological criterion (not a geometric criterion, as usual in the literature) to quickly simplify a mesh, what seems to make the corresponding simplification algorithm adequate for real-time applications such as, for example, on-line computer games.