The NURBS book
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Fitting smooth surfaces to dense polygon meshes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Automatic reconstruction of B-spline surfaces of arbitrary topological type
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Parametrization and smooth approximation of surface triangulations
Computer Aided Geometric Design
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
MAPS: multiresolution adaptive parameterization of surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Numerical Recipes in C++: the art of scientific computing
Numerical Recipes in C++: the art of scientific computing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Smooth approximation and rendering of large scattered data sets
Proceedings of the conference on Visualization '01
Piecewise regular meshes: construction and compression
Graphical Models - Special issue: Processing on large polygonal meshes
Reconstruction of B-Spline Surfaces from Scattered Data Points
CGI '00 Proceedings of the International Conference on Computer Graphics
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
A Fast and Simple Stretch-Minimizing Mesh Parameterization
SMI '04 Proceedings of the Shape Modeling International 2004
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This paper proposes a new progressive compression scheme for 3D triangular meshes, based on a multipatch B-Spline representation. First, the mesh is segmented into multiple patches. Each patch is then parameterized, and approximated by a B-Spline surface. The B-Spline control points are stored into 2D images and compressed using optimized still image encoders. The initial mesh topology is lossless encoded by applying the Touma and Gotsman (TG) algorithm. The performances of the proposed compression scheme show significant gains (30% on average) when compared to those of the Spectral Compression (SC), and outperforms TG and MPEG-4 encoders especially within the range of low bitrates (less than 8 bits per vertex).