SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
HLODs for faster display of large static and dynamic environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering
Proceedings of the 2009 symposium on Interactive 3D graphics and games
A scalable server for 3D metaverses
USENIX ATC'12 Proceedings of the 2012 USENIX conference on Annual Technical Conference
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Unlike most graphics systems, a shared, user-generated virtual world is created on-the-fly by end users rather than professional artists. Objects in the world can come and go, and the world can be composed of so many models and textures that it cannot be stored locally on disk. The content must be stored in a shared, networked resource such as the cloud and delivered to clients dynamically.