Vector quantization for volume rendering
VVS '92 Proceedings of the 1992 workshop on Volume visualization
A multiresolution framework for volume rendering
VVS '94 Proceedings of the 1994 symposium on Volume visualization
VIZARD—visualization accelerator for realtime display
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Wavelets for computer graphics: theory and applications
Wavelets for computer graphics: theory and applications
Multiresolution and hierarchical methods for the visualization of volume data
Future Generation Computer Systems - Special issue on scientific visualization
The VolumePro real-time ray-casting system
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Real-time decompression and visualization of animated volume data
Proceedings of the conference on Visualization '01
Interactive rendering of large volume data sets
Proceedings of the conference on Visualization '02
Proceedings of the conference on Visualization '02
Volume Rendering of DCT-Based Compressed 3D Scalar Data
IEEE Transactions on Visualization and Computer Graphics
VIZARD II: An FPGA-based Interactive Volume Rendering System
FPL '02 Proceedings of the Reconfigurable Computing Is Going Mainstream, 12th International Conference on Field-Programmable Logic and Applications
Wavelet Based 3D Compression with Fast Random Access for Very Large Volume Data
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
VoxelCache: a cache-based memory architecture for volume graphics
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Hierarchical visualization and compression of large volume datasets using GPU clusters
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Advanced illumination techniques for GPU volume raycasting
ACM SIGGRAPH ASIA 2008 courses
Advanced illumination techniques for GPU-based volume raycasting
ACM SIGGRAPH 2009 Courses
Exploration of 3D grid caching strategies for ray-shooting
Journal of Real-Time Image Processing
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In this paper we propose a hardware accelerated ray-casting architecture for multi-resolution volumetric datasets. The architecture is targeted at rendering very large datasets with limited voxel memory resources for both cases where the working set of a frame does or does not fit into the voxel memory. We describe the multi-resolution model used to organize the volume data, especially the wavelet based compression scheme. An efficient hardware implementation of the wavelet decompression is presented and the considerations for volume memory management are discussed. By incorporating the wavelet decompression in hardware a multiple of the decompression bandwidth compared to a PC can be achieved We also show that the impact of our multi-resolution scheme on the actual ray-casting pipeline is minimal.