Efficient 3D object retrieval using depth images
Proceedings of the 6th ACM SIGMM international workshop on Multimedia information retrieval
GPU-accelerated multi-valued solid voxelization by slice functions in real time
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Conservative swept volume boundary approximation
Proceedings of the 14th ACM Symposium on Solid and Physical Modeling
GPU-accelerated multi-valued solid voxelization by slice functions in real time
Proceedings of the 24th Spring Conference on Computer Graphics
Error-Bounded solid voxelization for polygonal model based on heuristic seed filling
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
3D object repair using 2d algorithms
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Robust generation of signed distance fields from triangle meshes
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
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This paper presentes a novel algorithm for the voxelizationof surface models of arbitrary topology. Our algorithmuses the depth and stencil buffers, available in most commercialgraphics hardware, to achieve high performance. Itis suitable for both polygonal meshes and parametric surfaces.Experiments highlight the advantages and limitationsof our approach.