Efficient Hardware Voxelization

  • Authors:
  • G. Passalis;I. A. Kakadiaris;T. Theoharis

  • Affiliations:
  • University of Houston;University of Houston;University of Athens

  • Venue:
  • CGI '04 Proceedings of the Computer Graphics International
  • Year:
  • 2004

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Abstract

This paper presentes a novel algorithm for the voxelizationof surface models of arbitrary topology. Our algorithmuses the depth and stencil buffers, available in most commercialgraphics hardware, to achieve high performance. Itis suitable for both polygonal meshes and parametric surfaces.Experiments highlight the advantages and limitationsof our approach.