Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Visual Modeling with a Hand-Held Camera
International Journal of Computer Vision
Protected interactive 3D graphics via remote rendering
ACM SIGGRAPH 2004 Papers
Detailed Real-Time Urban 3D Reconstruction from Video
International Journal of Computer Vision
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There is a rapidly growing community of users of online virtual environments like Second Life [SL], Opensim [Os] and so on. These environments allow users to create content in the form of 3D graphical models which can be used to build up spaces in the virtual environment. Some of these virtual worlds, e.g. Second Life, do not allow users to export self-created content out of the environment. This is a grievance with many users who may have spent a lot of time and effort in creating a model and would like to reuse their content. In this paper, we present a method to recreate graphical 3D models in virtual environments from their images using multi-view reconstruction techniques. We employ a point-based approach which necessitates complete control over the model to obtain the information required for reconstruction. This precludes the use of our technique for piracy of 3D models. Further, we argue that image-based modeling techniques should perform well in this scenario since the inputs can be controlled and are virtually noise-free. The reconstructed model can then be written in a standard 3D format and reused as desired. We show the results of some initial experiments towards this goal.