Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Object shape and reflectance modeling from observation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Color by Correlation: A Simple, Unifying Framework for Color Constancy
IEEE Transactions on Pattern Analysis and Machine Intelligence
A silhouette-based algorithm for texture registration and stitching
Graphical Models
Virtual Recovery of Excavated Relics
IEEE Computer Graphics and Applications
Active Optical 3D Imaging for Heritage Applications
IEEE Computer Graphics and Applications
Geometry and texture recovery of scenes of large scale
Computer Vision and Image Understanding
Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision
Surface reconstruction and display from range and color data
Surface reconstruction and display from range and color data
Representing Cultural Heritage in Digital Forms for VR Systems through Computer Vision Techniques
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 4 - Volume 04
The mapping of texture on VR polygonal models
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Building a digital model of Michelangelo's Florentine Pieta
IEEE Computer Graphics and Applications
Automatic 3D modeling of textured cultural heritage objects
IEEE Transactions on Image Processing
Multiple textures stitching and blending on 3D objects
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
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In this paper we present a 3D and texture modelling for Precolombian objects. Our experimental setup consists of a no contact 3D digitizer for range image acquisition and a camera CCD of high resolution to acquire the intensity images of the target object. The mapping texture process is described as a parameterization function with a range image; we estimate the camera orientation from calibration techniques, utilizing pattern calibration before data acquisition. We describe a texturized mapping strategy based on multi-view to adequately address photography related problems such as inhomogeneous lighting, highlights and occlusion. For each triangle in the model, the optimal image is selected from source images with an average weighted the scalar product between the image normal vector and triangle normal vector. Finally, we show the highly detailed texture models of Precolombian objects.