Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Registration and integration of textured 3-D data
NRC '97 Proceedings of the International Conference on Recent Advances in 3-D Digital Imaging and Modeling
A portable three-dimensional digitizer
NRC '97 Proceedings of the International Conference on Recent Advances in 3-D Digital Imaging and Modeling
3D object modeling using spatial and pictographic gestures
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the fourth symposium on Virtual reality modeling language
Sampling, synthesis, and input devices
Communications of the ACM
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Using a Flatbed Scanner as a Stereoscopic Near-Field Camera
IEEE Computer Graphics and Applications
Delaunay Surface Reconstruction from Scattered Points
DGCI '00 Proceedings of the 9th International Conference on Discrete Geometry for Computer Imagery
Transformation image into graphics
Integrated image and graphics technologies
Integrated image and graphics technologies
Sensor systems for interactive surfaces
IBM Systems Journal
Multiple textures stitching and blending on 3D objects
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
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The quality and realism of 3D models obtained with advanced 3D scanners are spectacular. And so are the efforts required for producing such models. The challenge now is in making 3D scanning practical. 3D scanners will bloom as soon as digitizing a simple object becomes easier than modeling it in a 3D editor. Digitizing should include color texture mapping and capturing complete geometry from all directions. Taking the point of view of a 3D scanner developer, we review different techniques of 3D digitizing. We briefly compare existing systems, giving special consideration to active optical triangulation-based scanners. Using the Galatea scanner of MetaCreations as an example, we explain engineering solutions involved in the design