Dynamic 3D Models with Local and Global Deformations: Deformable Superquadrics
IEEE Transactions on Pattern Analysis and Machine Intelligence
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Three-dimensional alpha shapes
ACM Transactions on Graphics (TOG)
Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
Computer Vision and Image Understanding
An Integral Approach to Free-Form Object Modeling
IEEE Transactions on Pattern Analysis and Machine Intelligence
Surface reconstruction by Voronoi filtering
Proceedings of the fourteenth annual symposium on Computational geometry
A fast surface-based procedure for object reconstruction from 3D scattered points
Computer Vision and Image Understanding
Control of polygonal mesh resolution for 3-D computer vision
Graphical Models and Image Processing
r-regular shape reconstruction from unorganized points
Computational Geometry: Theory and Applications - special issue on applied computational geometry
Curve reconstruction: connecting dots with good reason
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
Smooth surface reconstruction via natural neighbour interpolation of distance functions
Proceedings of the sixteenth annual symposium on Computational geometry
Multiresolution hierarchies on unstructured triangle meshes
Computational Geometry: Theory and Applications - Special issue on multi-resolution modelling and 3D geometry compression
Delaunay Triangulation Using a Uniform Grid
IEEE Computer Graphics and Applications
Optical 3D Digitizers: Bringing Life to the Virtual World
IEEE Computer Graphics and Applications
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The use of three-dimensional digitizers in computer vision and CAD systems produces an object description consisting of a collection of scattered points in R3. In order to obtain a representation of the objects' surface it is necessary to establish a procedure that allows the recovering of their continuity, lost during the data acquisition process. A full automatic O(n2) algorithm is presented. Such algorithm obtains surface representations of free genus objects described from a set of points that belong to the original surface of the object. The only information available about each point is its position in R3. The achieved surface is a Delaunay triangulation of the initial cloud of points. The algorithm has been successfully applied to three-dimensional data proceeding from synthetic and real free shape objects.