The human factors of computer graphics interaction techniques
IEEE Computer Graphics and Applications
A directory of sources for interactive technologies
ACM SIGCHI Bulletin
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The Rockin'Mouse: integral 3D manipulation on a plane
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Tour into the picture: using a spidery mesh interface to make animation from a single image
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
Selection using a one-eyed cursor in a fish tank VR environment
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Exploring interactive curve and surface manipulation using a bend and twist sensitive input strip
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Optical 3D Digitizers: Bringing Life to the Virtual World
IEEE Computer Graphics and Applications
Lexical and pragmatic considerations of input structures
ACM SIGGRAPH Computer Graphics
Input technologies and techniques
The human-computer interaction handbook
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