Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Fast Pose Estimation with Parameter-Sensitive Hashing
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Performance Evaluation Metrics for Motion Detection and Tracking
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 4 - Volume 04
Efficient content-based retrieval of motion capture data
ACM SIGGRAPH 2005 Papers
A data-driven approach to quantifying natural human motion
ACM SIGGRAPH 2005 Papers
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
BM3E: Discriminative Density Propagation for Visual Tracking
IEEE Transactions on Pattern Analysis and Machine Intelligence
ACM SIGGRAPH 2008 classes
Exploiting Structural Hierarchy in Articulated Objects Towards Robust Motion Capture
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
Monocular 3D tracking of articulated human motion in silhouette and pose manifolds
Journal on Image and Video Processing - Anthropocentric Video Analysis: Tools and Applications
Perceptually consistent example-based human motion retrieval
Proceedings of the 2009 symposium on Interactive 3D graphics and games
IEEE Transactions on Pattern Analysis and Machine Intelligence
Content based querying and searching for 3D human motions
MMM'08 Proceedings of the 14th international conference on Advances in multimedia modeling
Dual gait generative models for human motion estimation from a single camera
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics - Special issue on gait analysis
3D human pose from silhouettes by relevance vector regression
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Kinematic jump processes for monocular 3D human tracking
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Two-layer dual gait generative models for human motion estimation from a single camera
Image and Vision Computing
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We propose a software pipeline to generate 3D animations by using the motion capture (mocap) data and human shape models. The proposed pipeline integrates two animation software tools, Maya and MotionBuilder in one flow. Specifically, we address the issue of skeleton incompatibility among the mocap data, shape models, and animation software. Our objective is to generate both realistic and accurate motion-specific animation sequences. Our method is tested by three mocap data sets of various motion types and five commercial human shape models, and it demonstrates better visual realisticness and kinematic accuracy when compared with three other animation generation methods.