Automatic Adjustment of Rigs to Extracted Skeletons

  • Authors:
  • Jorge E. Ramirez;Xavier Lligadas;Antonio Susin

  • Affiliations:
  • Universitat Politècnica de Catalunya, Barcelona, Spain;Universitat Politècnica de Catalunya, Barcelona, Spain;Universitat Politècnica de Catalunya, Barcelona, Spain

  • Venue:
  • AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
  • Year:
  • 2008

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Abstract

In the animation, the process of rigging a character is an elaborated and time consuming task. The rig is developed for a specific character, and it can not be reused in other meshes. In this paper we present a method to automatically adjust a human-like character rig to an arbitrary human-like 3D mesh, using a extracted skeleton obtained from the input mesh. Our method is based on the selection and extraction of feature points, to find an equivalence between an extracted skeleton and the animation rig.