Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
A unified approach for physically-based simulations and haptic rendering
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Hi-index | 0.00 |
Filling objects densely with sets of non overlapping spheres has been investigated for centuries. Once started as a pure intellectual challenge, today, sphere packings have diverse applications in a wide spectrum of scientific and engineering disciplines, for example in automated radiosurgical treatment planning, investigation of processes such as sedimentation, compaction and sintering, in powder metallurgy for three-dimensional laser cutting, in cutting different natural crystals, the discrete element method is based on them, and so forth.