Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
Frankenrigs: building character rigs from multiple sources
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Hi-index | 0.00 |
In character animation, skeletons are used to animate meshes. Those skeletons are inserted inside the mesh after being drawn. This insertion, called rigging, is time consuming since it must be done for each mesh.