Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Fast, Flexible, Particle-System Model for Cloth Draping
IEEE Computer Graphics and Applications
Made-to-Measure Technologies for an Online Clothing Store
IEEE Computer Graphics and Applications
Editorial: CAD methods in garment design
Computer-Aided Design
Research problems in clothing simulation
Computer-Aided Design
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
An innovative virtual-engineering system for supporting integrated footwear design
International Journal of Intelligent Engineering Informatics
A multi-disciplinary strategy for computer-aided clothing thermal engineering design
Computer-Aided Design
A multi-disciplinary strategy for computer-aided clothing thermal engineering design
Computer-Aided Design
Electromagnetic field of the large power cables and impact on the human health
WSEAS Transactions on Circuits and Systems
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Designing clothing with good thermal functional performance is very demanding and time-consuming if we follow traditional design methods. An innovative method consisting of a CAD system, allowing the designer to perform multi-style clothing thermal functional design on a customized virtual human body, is presented in this paper. The new functionalities of the virtual system provide the abilities to perform intelligent design of different clothing styles and materials for different body parts according to individual design requirements, namely design of various categories of clothing, such as hat, coat, trousers, gloves and shoes in the same design scheme. The designed clothing can be worn on a virtual human body and set in various wearing scenarios. The thermal behaviors in the human body-clothing-environment are simulated to predict the thermal performance of clothing and thermal response of the human body at multi-parts. 2D/3D visualization and animation of the simulation results are presented to help the designers to preview and determine whether the thermal performance of clothing is satisfactory and then obtain feedback to improve their designs iteratively.