Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2003 Papers
Resolving surface collisions through intersection contour minimization
ACM SIGGRAPH 2006 Papers
IEEE Transactions on Visualization and Computer Graphics
A simple approach to nonlinear tensile stiffness for accurate cloth simulation
ACM Transactions on Graphics (TOG)
Interference-aware geometric modeling
Proceedings of the 2011 SIGGRAPH Asia Conference
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The Intersection Contour Minimization (ICM) method [VM06] has been proven to be an effective historyfree algorithm for resolving collisions between non-oriented deformable surfaces. In many circumstances, however, surface orientation information are often implied in the context. Being completely blind to such information in the ICM method often leads to unexpected result: either failure or slow convergence in certain intersection configurations. By introducing the concept of "repulsive normal" into ICM, many of those once-failure configurations can be resolved successfully. Even for those once-successful configurations, repulsive normals usually speed-up the convergence. Moreover, the ICM method that was originally designed for polygonal meshes can actually be adapted to resolve collisions between a polygon mesh and an analytical surface. This paper presents one such extension - collisions between a polygon mesh and a capsule.