Efficient simulation of large bodies of water by coupling two and three dimensional techniques
ACM SIGGRAPH 2006 Papers
ACM Transactions on Graphics (TOG)
A particle-based method for viscoelastic fluids animation
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Detail-preserving paint modeling for 3D brushes
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Automated landscape painting in the style of Bob Ross
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
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We present a viscous paint model for use in an interactive painting system based on the well-known Stokes' equations for viscous flow. Our method is, to our knowledge, the first unconditionally stable numerical method that treats viscous fluid with a free surface boundary. We have also developed a real-time implementation of the Kubelka-Munk reflectance model for pigment mixing, compositing and rendering entirely on graphics hardware, using programmable fragment shading capabilities. We have integrated our paint model with a prototype painting system, which demonstrates the model's effectiveness in rendering viscous paint and capturing a thick, impasto-like style of painting. Several users have tested our prototype system and were able to start creating original art work in an intuitive manner not possible with the existing techniques in commercial systems. Copyright © 2004 John Wiley & Sons, Ltd.