VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
The Lattice-Boltzmann Method for Simulating Gaseous Phenomena
IEEE Transactions on Visualization and Computer Graphics
Modeling ice dynamics as a thin-film Stefan problem
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A particle-based method for viscoelastic fluids animation
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
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We present a simple, linear 3D cellular automata approach for animatingthe melting process of solid volumetric models. Accuratemodelling of object melting usually requires complicated physicalsimulations of heat transfer and phase transition from solid to liquid.Instead, we propose a simplified model to describe the meltingbehaviors of highly viscous objects, such as wax, lava, plastic,metal and chocolate. We simulate the process by which a volumetricsolid transforms into a viscous liquid as the amount of heat itaccumulates on its surface reaches a certain temperature. We thenanimate smooth fluid behavior using a cellular automata. The dynamicvolume data is rendered directly on texture mapping hardwareto achieve an interactive speed.