Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
A hybrid particle-mesh method for viscous, incompressible, multiphase flows
Journal of Computational Physics
Particle-based viscoelastic fluid simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Distributed Physical Based Simulations for Large VR Applications
VR '06 Proceedings of the IEEE conference on Virtual Reality
Fluid animation with dynamic meshes
ACM SIGGRAPH 2006 Papers
Introduction of Physics Simulation in Augmented Reality
ISUVR '08 Proceedings of the 2008 International Symposium on Ubiquitous Virtual Reality
ARCrowd - a tangible interface for interactive crowd simulation
Proceedings of the 16th international conference on Intelligent user interfaces
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This paper presents an interactive fluid simulation system using augmented reality interface. The presented system uses Smoothed Particle Hydrodynamics to simulate the behavior of liquid and adopts a particle-particle interaction approach to calculate the surface tension that becomes important in a small-scale liquid. Fluid-solid interaction can be calculated effectively by representing a solid as a distance function. Therefore, the shape of the solid can be represented precisely without increasing the number of the particles. Moreover, The system can directly operate the solid by augmented reality interface.