Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A fast Fourier transform compiler
Proceedings of the ACM SIGPLAN 1999 conference on Programming language design and implementation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIAM Review
A Fast Direct Solution of Poisson's Equation Using Fourier Analysis
Journal of the ACM (JACM)
A non-oscillatory Eulerian approach to interfaces in multimaterial flows (the ghost fluid method)
Journal of Computational Physics
A projection FEM for variable density incompressible flows
Journal of Computational Physics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fast bilateral filtering for the display of high-dynamic-range images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Structural modeling of flames for a production environment
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A simple fluid solver based on the FFT
Journal of Graphics Tools
PaCT '95 Proceedings of the 3rd International Conference on Parallel Computing Technologies
Proceedings of the 2002 ACM/IEEE conference on Supercomputing
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
Journal of Computational Physics
Rigid fluid: animating the interplay between rigid bodies and fluid
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Animating gases with hybrid meshes
ACM SIGGRAPH 2005 Papers
A vortex particle method for smoke, water and explosions
ACM SIGGRAPH 2005 Papers
Efficient simulation of large bodies of water by coupling two and three dimensional techniques
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
Fluid animation with dynamic meshes
ACM SIGGRAPH 2006 Papers
Model reduction for real-time fluids
ACM SIGGRAPH 2006 Papers
Eikonal rendering: efficient light transport in refractive objects
ACM SIGGRAPH 2007 papers
A fast variational framework for accurate solid-fluid coupling
ACM SIGGRAPH 2007 papers
An Unconditionally Stable MacCormack Method
Journal of Scientific Computing
FlowFixer: using BFECC for fluid simulation
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
Motion field texture synthesis
ACM SIGGRAPH Asia 2009 papers
Interactive fluid-particle simulation using translating Eulerian grids
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
ACSC '10 Proceedings of the Thirty-Third Australasian Conferenc on Computer Science - Volume 102
Real-time Eulerian water simulation using a restricted tall cell grid
ACM SIGGRAPH 2011 papers
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Mass-conserving eulerian liquid simulation
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Mass-conserving eulerian liquid simulation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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Recent advances in fluid simulations have yielded exceptionally realistic imagery. However, most algorithms have computational requirements that are prohibitive for real-time simulations. Using Fourier based solutions mitigates this issue, although due to wraparound, boundary conditions are not naturally available, leading to inconsistencies near the boundary. We show that slip boundary conditions can be imposed by solving the mass conservation step using cosine and sine transforms instead of the Fourier transform. Further, we show that measures against density dissipation can be computed using cosine transforms and we describe a new method to compute surface tension in the same domain. This combination of related algorithms leads to real-time simulations with boundary conditions.