Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Rigid fluid: animating the interplay between rigid bodies and fluid
ACM SIGGRAPH 2004 Papers
UberFlow: a GPU-based particle engine
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Hardware-based simulation and collision detection for large particle systems
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Efficient simulation of large bodies of water by coupling two and three dimensional techniques
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
SIGGRAPH '05 ACM SIGGRAPH 2005 Emerging technologies
ACM SIGGRAPH 2008 art gallery
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In recent years, with the rapid improvement of the performance of computers, new possibilities for real-time simulation technologies are emerging. In this study, we simulated the behavior of water in real time and combined this simulation with a measurement of the user's 3D motion to simulate the interaction between water and light, as observed in Noctiluca. Noctiluca is oceanic plankton that produces light when physically stimulated. Stirring the surface of water containing Noctiluca in a completely dark place causes the surface to glow, and an observer can gain the mystical and fantastic experience of watching the glow becoming dim with the flow of the water.