Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Structural modeling of flames for a production environment
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Physically-based visual simulation on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
General Calculations using Graphics Hardware with Applications to Interactive Caustics
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A CUDA-Based Implementation of Stable Fluids in 3D with Internal and Moving Boundaries
ICCSA '10 Proceedings of the 2010 International Conference on Computational Science and Its Applications
Interactive SPH simulation and rendering on the GPU
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
The Simulation and Implementation of Discrete Particle System based on CUDA
BCGIN '11 Proceedings of the 2011 International Conference on Business Computing and Global Informatization
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Particle system is the key technique for special effects visualization in many computer graphics applications such as computer games and animations. In this paper, we propose a novel approach for simplifying particle effect simulation in a particle system editing environment, where a SPH (Smoothed Particle Hydrodynamics) solver is used for particles movement simulation. We leverage the parallelism computing architecture of NVIDIA CUDA to power up the SPH solver implementation. Experimental results show the robustness and efficiency of the proposed system for real time graphics applications.