Animation of plant development
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Fast construction of accurate quaternion splines
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive arrangement of botanical L-system models
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Modeling and animation of botanical trees for interactive virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Development models of herbaceous plants for computer imagery purposes
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The motion dynamics of snakes and worms
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive visualization of complex plant ecosystems
Proceedings of the conference on Visualization '02
Grove: a production-optimised foliage generator for "The Lord of the Rings: The Two Towers"
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A Procedural Approach to Animate Interactive Natural Sceneries
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
Constructing a 3D trunk model from two images
Graphical Models
An efficient iconic indexing strategy for image rotation and reflection in image databases
Journal of Systems and Software
Automatic addition of physics components to procedural content
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Interactive authoring of simulation-ready plants
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Hi-index | 0.01 |
Much of the research involved in computer graphics is focused on creating realistic images and animations that mimic the world we see around us, as well as creating believable environments not from this world. Techniques for animating realistic water, smoke, fire, fog, and other natural phenomena have been extensively explored. It is only recently that powerful computer hardware has become available to achieve these realistic animations.Compared with other natural phenomena, animations of vegetation and foliage are relatively undeveloped. There are many instances where animations of vegetation and foliage are used in non real-time applications such as special effects in movies. Foliage in real-time applications on the other hand have usually been limited to simple textures and other techniques that do not represent realistic movements at all.We propose a method for rendering and animating small plants in real-time and in a realistic manner. These real-time animations will be suitable for many real-time applications such as games and realistic interactive virtual environments.