Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Disney meets Darwin-the evolution of funny animated figures
CA '95 Proceedings of the Computer Animation
Constrained animation of flocks
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Crowdbrush: interactive authoring of real-time crowd scenes
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2008 papers
Synchronized multi-character motion editing
ACM SIGGRAPH 2009 papers
Evolving 3d morphology and behavior by competition
Artificial Life
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Directing a group behavior towards interesting and complex motion can and should be intuitive, iterative, and often participatory. Toward this end, we present a choreographic system that enables designers to explore a motion space based on a parametric model of behaviors. Designers may work with the system by moving back and forth through two complementary stages: first, using an evolutionary algorithm to traverse the space of behavior possibilities, allowing designers to emphasize desired kinds of motion while leaving room for an element of the unexpected, and second, using selected behaviors to direct the group motion of simple performing creatures. In the second stage, evolved group motion behaviors from the first stage are used alongside existing high-level parametric rules for local articulated motion.