Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Compositional parallel programming languages
ACM Transactions on Programming Languages and Systems (TOPLAS)
Dynamic load balancing in parallel discrete event simulation for spatially explicit problems
PADS '98 Proceedings of the twelfth workshop on Parallel and distributed simulation
Parallel programming: techniques and applications using networked workstations and parallel computers
Pomegranate: a fully scalable graphics architecture
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Performance of hybrid message-passing and shared-memory parallelism for discrete element modeling
Proceedings of the 2000 ACM/IEEE conference on Supercomputing
WireGL: a scalable graphics system for clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Topology preserving dynamic load balancing for parallel molecular simulations
SC '97 Proceedings of the 1997 ACM/IEEE conference on Supercomputing
The parallelization of the perspective shear-warp volume rendering algorithm
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Physical cloth simulation on a PC cluster
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A Parallel Engine for Graphical Interactive Molecular Dynamics Simulations
SBAC-PAD '04 Proceedings of the 16th Symposium on Computer Architecture and High Performance Computing
Hi-index | 0.00 |
Parallel processing may help obtaining animations in shorter time or achieving better quality of the images generated through the simulation of particles systems, due to the parallel nature of particles. This work presents a model that aims to assist users on the use of clusters, especially heterogeneous ones, on the creation process of simulations with several particle systems. The model is destined to the animation of independent particles and provides a dynamic load balancing mechanism. The model is validated through the comparison of results (time taken to obtain the images) extracted from sequential and parallel executions of the library whose implementation was based on the model.