Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
A multiresolution framework for volume rendering
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Local bisection refinement for N-simplicial grids generated by reflection
SIAM Journal on Scientific Computing
Octree-based decimation of marching cubes surfaces
Proceedings of the 7th conference on Visualization '96
Multiresolution tetrahedral framework for visualizing regular volume data
VIS '97 Proceedings of the 8th conference on Visualization '97
Multiresolution compression and reconstruction
VIS '97 Proceedings of the 8th conference on Visualization '97
The multilevel finite element method for adaptive mesh optimization and visualization of volume data
VIS '97 Proceedings of the 8th conference on Visualization '97
Multiresolution and hierarchical methods for the visualization of volume data
Future Generation Computer Systems - Special issue on scientific visualization
Multiresolution techniques for interactive texture-based volume visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Level-of-detail volume rendering via 3D textures
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Time critical isosurface refinement and smoothing
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
A practical evaluation of popular volume rendering algorithms
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Topology preserving and controlled topology simplifying multiresolution isosurface extraction
Proceedings of the conference on Visualization '00
The transfer function bake-off (panel session)
Proceedings of the conference on Visualization '00
A Multiscale Model for Structure-Based Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
A Near Optimal Isosurface Extraction Algorithm Using the Span Space
IEEE Transactions on Visualization and Computer Graphics
Multiresolution Representation and Visualization of Volume Data
IEEE Transactions on Visualization and Computer Graphics
Adaptive Projection Operators in Multiresolution Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
Medical Imaging: Surface Mapping Brain Function on 3D Models
IEEE Computer Graphics and Applications
Volume Data and Wavelet Transforms
IEEE Computer Graphics and Applications
Wavelet representation of contour sets
Proceedings of the conference on Visualization '01
Interactive view-dependent rendering of large isosurfaces
Proceedings of the conference on Visualization '02
Volume Refinement Fairing Isosurfaces
VIS '04 Proceedings of the conference on Visualization '04
Fairing Scalar Fields by Variational Modeling of Contours
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
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In this paper, we present a multiresolution algorithm which is capable to render multiple transparent isosurfaces under real–time constraints. To this end, the underlying 3D data set is covered with a hierarchical tetrahedral grid. The multiresolution extraction algorithm is then based on an adaptive traversal of the tetrahedral grid with the help of error indicators. The display of transparent isosurfaces using alpha blending requires a back–to–front rendering of the isosurface triangles. This is achieved by a hierarchical sorting procedure of the tetrahedra and the hierarchical computation of data gradients. We will also comment on the automated selection of suitable isovalues for visualization applications.