Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Volume rendering by adaptive refinement
The Visual Computer: International Journal of Computer Graphics
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
Illumination for computer generated pictures
Communications of the ACM
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Volume rendering on scalable shared-memory MIMD architectures
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Data parallel volume rendering as line drawing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Permutation warping for data parallel volume rendering
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Parallel volume-rendering algorithm performance on mesh-connected multicomputers
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Communication Costs for Parallel Volume-Rendering Algorithms
IEEE Computer Graphics and Applications
Direct Visualization of Volume Data
IEEE Computer Graphics and Applications
Virtual smoke: an interactive 3D flow visualization technique
VIS '92 Proceedings of the 3rd conference on Visualization '92
Fast volume rendering of compressed data
VIS '93 Proceedings of the 4th conference on Visualization '93
Design of an on-chip reflectance map
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Hi-index | 0.00 |
Interactive direct visualization of 3D data requires fast update rates and the ability to extract regions of interest from the surrounding data. Parallel volume rendering yields rates that make interactive control of image viewing possible for the first time. We have achieved rates as high as 15 frames per second by trading some function for speed. while volume rendering with a full complement of ramp classification capabilities is performed at 1.4 frames per second. These speeds have made the combination of region selection with volume rendering practical for the first time. Semantic driven selection, rather than geometric clipping, has proven to be a natural means of interacting with 3d data. Internal organs in medical data or other regions of interest can be built from preprocessed region primitives. We have applied the resulting combined system to real 3D medical data with encouraging results. The ideas presented are not just limited to our platform, but can be generalized to include most parallel architectures. We present lessons learned from writing fast volume renderers and from applying image processing techniques to viewing volumetric data.