A Generalization of Algebraic Surface Drawing
ACM Transactions on Graphics (TOG)
Illumination for computer generated pictures
Communications of the ACM
A user-programmable vertex engine
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Ray tracing on programmable graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Stylesheet transformations for interactive visualization: towards a Web3D chemistry curricula
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
Cg: a system for programming graphics hardware in a C-like language
ACM SIGGRAPH 2003 Papers
High-level procedural shading VRML/X3D
ACM SIGGRAPH 2003 Web Graphics
Flux: lightweight, standards-based Web graphics in XML
ACM SIGGRAPH 2003 Web Graphics
OpenGL(R) Shading Language
Proceedings of the ninth international conference on 3D Web technology
Experimental validation of analytical BRDF models
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
AMMP-Vis: a collaborative virtual environment for molecular modeling
Proceedings of the ACM symposium on Virtual reality software and technology
X3DMMS: an X3DOM tool for molecular and material sciences
Proceedings of the 16th International Conference on 3D Web Technology
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The introduction of programmable Graphics Processing Units (GPUs) and the addition of procedural shaders to the web3D standard X3D provide us with new techniques to develop real-time Web based visualization. In this paper we discuss the applications of these techniques to bioinformatics and chemistry visualization, specifically the visualization of large biomolecules. By using procedural shaders, we are able to produce higher quality visualizations with minimal performance penalty. We have developed methods to automatically convert from the standard bioinformatics PDB format to CML and then to X3D. The procedural shaders are automatically inserted during the CML to X3D conversion. This provides higher quality images and leads to future possibilities of more flexible and enhanced visualizations.