A Realistic Lighting Model for Computer Animators

  • Authors:
  • Paul S. Strauss

  • Affiliations:
  • -

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 1990

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Abstract

Because of the problems inherent in modeling the physics of light transmission, all lighting models used in computer graphics are approximations. Each model provides a different balance between image realism, model complexity, and runtime efficiency. A model that balances these factors and is easier than its predecessors for inexperienced animators to use is presented.