Extensions of the Linear and Area Lighting Models

  • Authors:
  • Kevin P. Picott

  • Affiliations:
  • -

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 1992

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Abstract

Techniques that aid the realistic rendering of lighting effects achieved from linear (1-D) and area (2-D) light sources are presented. They are based on a radiosity model that can be inserted into any traditional ray tracer. The approach is applied to both a 1-D light, analogous to a fluorescent tube, and to a 2-D light, analogous to a light set into the ceiling.