IEEE Computer Graphics and Applications
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
A user-programmable vertex engine
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Shadow algorithms for computer graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Real-Time High Dynamic Range Texture Mapping
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Discrete-event Execution Alternatives on General Purpose Graphical Processing Units (GPGPUs)
Proceedings of the 20th Workshop on Principles of Advanced and Distributed Simulation
ACM SIGGRAPH 2006 Papers
Accelerator: using data parallelism to program GPUs for general-purpose uses
Proceedings of the 12th international conference on Architectural support for programming languages and operating systems
Two-stage compression for fast volume rendering of time-varying scalar data
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Hardware support for adaptive tessellation of Bézier surfaces based on local tests
Journal of Systems Architecture: the EUROMICRO Journal
GPU for Parallel On-Board Hyperspectral Image Processing
International Journal of High Performance Computing Applications
Dynamic warp formation: Efficient MIMD control flow on SIMD graphics hardware
ACM Transactions on Architecture and Code Optimization (TACO)
Optimal periodic memory allocation for image processing with multiple windows
IEEE Transactions on Very Large Scale Integration (VLSI) Systems
High-performance special function unit for programmable 3-D graphics processors
IEEE Transactions on Circuits and Systems Part I: Regular Papers
Parallel processing of matrix multiplication in a CPU and GPU heterogeneous environment
VECPAR'06 Proceedings of the 7th international conference on High performance computing for computational science
An instruction-systolic programmable shader architecture for multi-threaded 3D graphics processing
Journal of Parallel and Distributed Computing
Natural neighbor interpolation based grid DEM construction using a GPU
Proceedings of the 18th SIGSPATIAL International Conference on Advances in Geographic Information Systems
Journal of Signal Processing Systems
A code motion technique for accelerating general-purpose computation on the GPU
IPDPS'06 Proceedings of the 20th international conference on Parallel and distributed processing
Landing stencil code on Godson-T
Journal of Computer Science and Technology
A resource selection method for cycle stealing in the GPU grid
ISPA'06 Proceedings of the 2006 international conference on Frontiers of High Performance Computing and Networking
A GPGPU approach for accelerating 2-d/3-d rigid registration of medical images
ISPA'06 Proceedings of the 4th international conference on Parallel and Distributed Processing and Applications
Lossless and lossy memory I/O link compression for improving performance of GPGPU workloads
Proceedings of the 21st international conference on Parallel architectures and compilation techniques
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Graphics processing units (GPUs) continue to take on increasing computational workloads and today support interactive rendering that approaches cinematic quality. The architectural drivers for GPUs are programmability, parallelism, bandwidth, and memory characteristics. This article describes how one team approached the design problem.