Functional optimization for fair surface design
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
An Algorithm for Polygon Subdivision Based on Vertex Normals
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Design of solids with free-form surfaces
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Smooth closed surfaces with discrete triangular interpolants
Computer Aided Geometric Design
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There are currently many methods for triangular local interpolation: Given triangular meshes P in three dimension space, the given flat triangles are based only on the three vertices and three normal vectors, or PN triangles, construct a smooth surface that interpolates the vertices of P. In this paper a completely local interpolation scheme is presented to guarantee to join patches G1 continuously around boundary curves of each PN triangle.