Mixing triangle meshes and implicit surfaces in character animation

  • Authors:
  • Antoine Leclercq;S. Akkouche;E. Galin

  • Affiliations:
  • Infogrames, 82-84 rue du 1 Mars 1943, 69628 Villeurbanne Cedex;L.I.G.I.M, Ecole Centrale de Lyon, B.P. 163, 69131 Ecully Cedex;L.I.G.I.M, Université Claude Bernard Lyon 1, 69622 Villeurbanne Cedex

  • Venue:
  • Proceedings of the Eurographic workshop on Computer animation and simulation
  • Year:
  • 2001

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Abstract

This paper presents a technique for mixing implicit surfaces and mesh models in character modeling and animation. Implicit surfaces provide an organic aspect to standard triangle meshes and are used to add specific features. We propose a method for generating a smooth mesh from both a coarse triangle mesh and implicit primitives. The final model may be animated and displayed in real time.