Hybrid cubic Be´zier triangle patches
Mathematical methods in computer aided geometric design II
Phong normal interpolation revisited
ACM Transactions on Graphics (TOG)
A parametric hybrid triangular Be´zier patch
Proceedings of the international conference on Mathematical methods for curves and surfaces II Lillehammer, 1997
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Curves and surfaces for CAGD: a practical guide
Curves and surfaces for CAGD: a practical guide
Generic mesh refinement on GPU
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
PNG1 triangles for tangent plane continuous surfaces on the GPU
GI '08 Proceedings of graphics interface 2008
ACM SIGGRAPH Asia 2008 papers
Simple local interpolation of surfaces using normal vectors
Computer Aided Geometric Design
Local surface interpolation with Bézier patches
Computer Aided Geometric Design
Hi-index | 0.00 |