Two fundamental issues in multiprocessing
4th International DFVLR Seminar on Foundations of Engineering Sciences on Parallel Computing in Science and Engineering
Vector models for data-parallel computing
Vector models for data-parallel computing
Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Real-time robot motion planning using rasterizing computer graphics hardware
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Applied numerical linear algebra
Applied numerical linear algebra
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Fast computation of generalized Voronoi diagrams using graphics hardware
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Implicit fairing of irregular meshes using diffusion and curvature flow
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A multigrid tutorial (2nd ed.)
A multigrid tutorial (2nd ed.)
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A user-programmable vertex engine
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Ray tracing on programmable graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Comparing Reyes and OpenGL on a stream architecture
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Physically-based visual simulation on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Fast matrix multiplies using graphics hardware
Proceedings of the 2001 ACM/IEEE conference on Supercomputing
Imagine: Media Processing with Streams
IEEE Micro
A cascadic geometric filtering approach to subdivision
Computer Aided Geometric Design
Using modern graphics architectures for general-purpose computing: a framework and analysis
Proceedings of the 35th annual ACM/IEEE international symposium on Microarchitecture
Exploring the VLSI Scalability of Stream Processors
HPCA '03 Proceedings of the 9th International Symposium on High-Performance Computer Architecture
Linear algebra operators for GPU implementation of numerical algorithms
ACM SIGGRAPH 2003 Papers
Nonlinear optimization framework for image-based modeling on programmable graphics hardware
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2004 Course Notes
Nonlinear diffusion in graphics hardware
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Fourier processing in the graphics pipeline
Integrated image and graphics technologies
Accelerating PQMRCGSTAB algorithm on GPU
Proceedings of the combined workshops on UnConventional high performance computing workshop plus memory access workshop
Multi-core acceleration of chemical kinetics for simulation and prediction
Proceedings of the Conference on High Performance Computing Networking, Storage and Analysis
Interactive image deformation using cage coordinates on GPU
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Optimization of sparse matrix-vector multiplication using reordering techniques on GPUs
Microprocessors & Microsystems
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Many computer graphics applications require high-intensity numerical simulation. We show that such computations can be performed efficiently on the GPU, which we regard as a full function streaming processor with high floating-point performance. We implemented two basic, broadly useful, computational kernels: a sparse matrix conjugate gradient solver and a regular-grid multigrid solver. Real-time applications ranging from mesh smoothing and parameterization to fluid solvers and solid mechanics can greatly benefit from these, evidence our example applications of geometric flow and fluid simulation running on NVIDIA's GeForce FX.