Light scattering from human hair fibers
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2009 papers
On the convergence of quasi-random sampling/importance resampling
Mathematics and Computers in Simulation
Unicube for Dynamic Environment Mapping
IEEE Transactions on Visualization and Computer Graphics
An energy-conserving hair reflectance model
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
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Many shading models have been proposed for human hair fibers (see, for example, [Marschner et al. 2003]) and they are used successfully in film productions. Not much attention, however, has been paid to animal furs. The models developed for human hair fibers may not be suitable for animal fur since the scale patterns, medullary types, and pigments are different from those of humans, and greatly different between animals [Deedrick and Koch 2004b]. In this paper we propose an empirical shader to reproduce the detailed appearance of animal fur.