Atmospheric illumination and shadows
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Visual simulation of atmospheric haze
Computer Graphics Forum
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Interactive rendering of atmospheric scattering effects using graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Mathematical Approximation for Real-Time Lighting Rendering Through Participating Media
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Interactive Rendering Method for Displaying Shafts of Light
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
A practical analytic single scattering model for real time rendering
ACM SIGGRAPH 2005 Papers
Handbook of Mathematical Functions, With Formulas, Graphs, and Mathematical Tables,
Handbook of Mathematical Functions, With Formulas, Graphs, and Mathematical Tables,
Anti-aliased and real-time rendering of scenes with light scattering effects
The Visual Computer: International Journal of Computer Graphics
Efficient rendering of atmospheric phenomena
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Real time volumetric shadows using polygonal light volumes
Proceedings of the Conference on High Performance Graphics
A mathematical framework for efficient closed-form single scattering
Proceedings of Graphics Interface 2011
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Virtual ray lights for rendering scenes with participating media
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
ACM SIGGRAPH 2012 Courses
A closed-form solution to single scattering for general phase functions and light distributions
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Approximate Bias Compensation for Rendering Scenes with Heterogeneous Participating Media
Computer Graphics Forum
Imperfect voxelized shadow volumes
Proceedings of the 5th High-Performance Graphics Conference
ACM SIGGRAPH 2013 Courses
Joint importance sampling of low-order volumetric scattering
ACM Transactions on Graphics (TOG)
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Despite their numerous applications, efficiently rendering participating media remains a challenging task due to the intricacy of the radiative transport equation. While numerical techniques remain the method of choice for addressing complex problems, a closed-form solution to the air-light integral in optically thin isotropic media was recently derived. In this paper, we extend this work and present a novel analytical approach to single scattering from point light sources in homogeneous media. We propose a combined formulation of the air-light integral which allows both anisotropic phase functions and light distributions to be adequately handled. The technique relies neither on precomputation nor on storage, and we provide a robust and efficient implementation allowing for an explicit control on the accuracy of the results. Finally, the performance characteristics of the method on graphics hardware are evaluated and demonstrate its suitability to real-time applications.