Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Opacity-weighted color interpolation, for volume sampling
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Stereo Matching with Transparency and Matting
International Journal of Computer Vision - 1998 Marr Prize
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Interactive 3D Modeling from Multiple Images Using Scene Regularities
SMILE'98 Proceedings of the European Workshop on 3D Structure from Multiple Images of Large-Scale Environments
IEEE Computer Graphics and Applications
Image alignment and stitching: a tutorial
Foundations and Trends® in Computer Graphics and Vision
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Geometrical, topological, and hierarchical structuring of overlapping 2-D discrete objects
Computers and Graphics
Enhancing organic visual effects while simplifying rotoscoping techniques
ACM SIGGRAPH ASIA 2009 Sketches
Bottom-up segmentation for ghost-free reconstruction of a dynamic scene from multi-exposure images
Proceedings of the Seventh Indian Conference on Computer Vision, Graphics and Image Processing
A non-linear multi-scale blending algorithm for fluorescence bladder images
Computer Science - Research and Development
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Associating a pixel's color with its opacity is the basis for a compositing function that is simple, elegant, and general. However, there are more reasons than mere prettiness to store pixels this way. One of the most important anti-aliening tools in computer graphics comes from a generalization of the simple act of storing a pixel into a frame buffer. Several people simultaneously discovered the usefulness of this operation, so it goes by several names: matting, image compositing, alpha blending, overlaying, or lerping. It was most completely codified in a previous paper by Porter and Duff (1984), where they call it the over operator. The author shows a new way to derive the over operator and describes some implementation details that he has found useful