Three dimensional hair model by means particles using Blender

  • Authors:
  • Jesús Antonio Alvarez-Cedillo;Roberto Almanza-Nieto;Juan Carlos Herrera-Lozada

  • Affiliations:
  • CIDETEC IPN, U. P. Adolfo López Mateos, Edif. del CIDETEC, Col. Nva. Industrial Vallejo, Del. Gustavo A. Madero, México, D. F. 07700;CIDETEC IPN, U. P. Adolfo López Mateos, Edif. del CIDETEC, Col. Nva. Industrial Vallejo, Del. Gustavo A. Madero, México, D. F. 07700;CIDETEC IPN, U. P. Adolfo López Mateos, Edif. del CIDETEC, Col. Nva. Industrial Vallejo, Del. Gustavo A. Madero, México, D. F. 07700

  • Venue:
  • 3D Research
  • Year:
  • 2010

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Abstract

The simulation and modeling of human hair is a process whose computational complexity is very large, this due to the large number of factors that must be calculated to give a realistic appearance. Generally, the method used in the film industry to simulate hair is based on particle handling graphics. In this paper we present a simple approximation of how to model human hair using particles in Blender.