Volume illustration: non-photorealistic rendering of volume models
Proceedings of the conference on Visualization '00
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Fast, Realistic Lighting for Video Games
IEEE Computer Graphics and Applications
Real-time obscurances with color bleeding
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
ACM SIGGRAPH 2005 Papers
Vicinity Shading for Enhanced Perception of Volumetric Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Boosting Color Saliency in Image Feature Detection
IEEE Transactions on Pattern Analysis and Machine Intelligence
Interactive Display of Isosurfaces with Global Illumination
IEEE Transactions on Visualization and Computer Graphics
Saliency-guided Enhancement for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Viewpoint-Based Ambient Occlusion
IEEE Computer Graphics and Applications
A unified information-theoretic framework for viewpoint selection and mesh saliency
ACM Transactions on Applied Perception (TAP)
From obscurances to ambient occlusion: A survey
The Visual Computer: International Journal of Computer Graphics
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
Advanced illumination techniques for GPU volume raycasting
ACM SIGGRAPH ASIA 2008 courses
Advanced illumination techniques for GPU-based volume raycasting
ACM SIGGRAPH 2009 Courses
Technical Section: Real-time ambient occlusion and halos with Summed Area Tables
Computers and Graphics
Technical Section: Viewpoint information channel for illustrative volume rendering
Computers and Graphics
Efficient methods for ambient lighting
Proceedings of the 25th Spring Conference on Computer Graphics
Interactive volume illustration using intensity filtering
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
Feature-driven ambient occlusion for direct volume rendering
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
A directional occlusion shading model for interactive direct volume rendering
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
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Obscurances, from which ambient occlusion is a particular case, is a technology that produces natural-looking lighting effects in a faster way than global illumination. Its application in volume visualization is of special interest since it permits us to generate a high quality rendering at a low cost. In this paper, we propose an obscurancebased framework that allows us to obtain realistic and illustrative volume visualizations in an interactive manner. Obscurances can include color bleeding effects without additional cost. Moreover, we obtain a saliency map from the gradient of obscurances and we show its application to enhance volume visualization and to select the most salient views.