Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Fast sliding thin slab volume visualization
Proceedings of the 1996 symposium on Volume visualization
Tensorlines: advection-diffusion based propagation through diffusion tensor fields
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Numerical Recipes in C++: the art of scientific computing
Numerical Recipes in C++: the art of scientific computing
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
A Particle System for Interactive Visualization of 3D Flows
IEEE Transactions on Visualization and Computer Graphics
Vector field based shape deformations
ACM SIGGRAPH 2006 Papers
Feature Aligned Volume Manipulation for Illustration and Visualization
IEEE Transactions on Visualization and Computer Graphics
Visualizing Whole-Brain DTI Tractography with GPU-based Tuboids and LoD Management
IEEE Transactions on Visualization and Computer Graphics
Interactive clipping techniques for texture-based volume visualization and volume shading
IEEE Transactions on Visualization and Computer Graphics
DTI in context: illustrating brain fiber tracts in situ
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
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Fiber tracking is a standard tool to estimate the course of major white matter tracts from diffusion tensor magnetic resonance imaging (DT-MRI) data. In this work, we aim at supporting the visual analysis of classical streamlines from fiber tracking by integrating context from anatomical data, acquired by a T1-weighted MRI measurement. To this end, we suggest a novel visualization metaphor, which is based on data-driven deformation of geometry and has been inspired by a technique for anatomical fiber preparation known as Klingler dissection. We demonstrate that our method conveys the relation between streamlines and surrounding anatomical features more effectively than standard techniques like slice images and direct volume rendering. The method works automatically, but its GPU-based implementation allows for additional, intuitive interaction.