Turbulent wind fields for gaseous phenomena
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computer modelling of fallen snow
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Animating prairies in real-time
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Structural modeling of flames for a production environment
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Lattice-Based Flow Field Modeling
IEEE Transactions on Visualization and Computer Graphics
Dynamic modeling and rendering of grass wagging in wind: Natural Phenomena and Special Effects
Computer Animation and Virtual Worlds - CASA 2005
Hi-index | 0.00 |
We describe real time dynamic wind calculation for a pressure driven wind system. This simple and elegant approach allows us to perform visual effects in real time using a minute fraction of the CPU's processing power over and above what is required for static wind. Experiments were performed with a real-time application to render wind-driven snow over a 3D terrain to verify these claims.