On Particle Path Generation Based on Quadrilinear Interpolation and Bernstein-Bézier Polynomials

  • Authors:
  • Bernd Hamann;Donghua Wu;Robert J. Moorhead II

  • Affiliations:
  • -;-;-

  • Venue:
  • IEEE Transactions on Visualization and Computer Graphics
  • Year:
  • 1995

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Abstract

Particle path computation in unsteady 3D vector fields given in discrete, structured form (i.e., as a hexahedral curvilinear grid) requires the local approximation of the vector field and the path. Quadrilinear interpolation and Bernstein-Bezier polynomials are used for the local vector field and path approximation. The next point in a sequence of points on a particle path is computed using this local approximation. Bernstein-Bezier polynomials are primarily used in geometric modeling, and their properties allow direct computation of points on a particle path