Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Volume rendering for vector fields
The Visual Computer: International Journal of Computer Graphics
The visualization toolkit (2nd ed.): an object-oriented approach to 3D graphics
The visualization toolkit (2nd ed.): an object-oriented approach to 3D graphics
Hue-balls and lit-tensors for direct volume rendering of diffusion tensor fields
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Information visualization: perception for design
Information visualization: perception for design
Communications of the ACM
PVR: High-Performance Volume Rendering
IEEE Computational Science & Engineering
AGP: Ocean Model Flow Visualization
IEEE Computer Graphics and Applications
Case study: visualization of mesoscale flow features in ocean basins
VIS '94 Proceedings of the conference on Visualization '94
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This case study presents several related approaches to visualizing flow information from large vector volumes generated by ocean circulation modeling. Flow vectors are mapped to colored pixels to enable global views of dense three-dimensional vector fields. Each of the approaches starts by classifying vector direction into a small number of colors. One approach then uses scaled linear interpolation to blend between adjacent directional colors. Two other approaches use half-toning and dithering methods to rapidly display flow information. By using opponent colors for our directional encoding, we can blend colors, either through linear interpolation or the user's visual system, into intermediate colors without expressly calculating them by a conversion to polar coordinates.