Applications of random sampling in computational geometry, II
Discrete & Computational Geometry - Selected papers from the fourth ACM symposium on computational geometry, Univ. of Illinois, Urbana-Champaign, June 6 8, 1988
Quasi-optimal range searching in spaces of finite VC-dimension
Discrete & Computational Geometry - Selected papers from the fourth ACM symposium on computational geometry, Univ. of Illinois, Urbana-Champaign, June 6 8, 1988
Efficient binary space partitions for hidden-surface removal and solid modeling
Discrete & Computational Geometry - Selected papers from the fifth annual ACM symposium on computational geometry, Saarbrücken, Germany, June 5-11, 1989
A simple output-sensitive algorithm for hidden surface removal
ACM Transactions on Graphics (TOG)
Counting and cutting cycles of lines and rods in space
Computational Geometry: Theory and Applications
Davenport-Schinzel sequences and their geometric applications
Davenport-Schinzel sequences and their geometric applications
Computational geometry: algorithms and applications
Computational geometry: algorithms and applications
Cutting cylces of rods in space
Proceedings of the fourteenth annual symposium on Computational geometry
A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
Ray Shooting, Depth Orders and Hidden Surface Removal
Ray Shooting, Depth Orders and Hidden Surface Removal
Lectures on Discrete Geometry
On visible surface generation by a priori tree structures
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Almost Tight Upper Bounds for Vertical Decompositions in Four Dimensions
FOCS '01 Proceedings of the 42nd IEEE symposium on Foundations of Computer Science
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
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We show that a collection of lines in 3-space can be cut into a subquadratic number of pieces, such that all depth cycles defined by triples of lines are eliminated. This partially resolves a long-standing open problem in computational geometry, motivated by hidden-surface removal in computer graphics.