Multi-layered framebuffer condensation: the l-buffer concept

  • Authors:
  • Jarosław Konrad Lipowski

  • Affiliations:
  • Institute of Computer Science, Computer Graphics Laboratory, Warsaw University of Technology, Warsaw, Poland

  • Venue:
  • ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part II
  • Year:
  • 2010

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Abstract

In this paper we present a method that can be used with algorithms requiring the presence of multiple data elements at the last step of z-buffer based rasterization pipeline. The work presented herein gives a ground for solutions to problems of order independent transparency; semi-transparent light occluders; non-uniform, light scattering media and visualization of voxel based data. It can also enable the interactive graphics researchers to adapt some algorithms previously only found in off-line solutions. Its general form also allows it to work seamlessly with hardware-accelerated multi-sampling techniques. The contributions of this work include: - general description of the data structures used in sparse to dense buffer condensation process; - mapping of the general structures into actual hardware resources; - rendering process for multi-layered sparse framebuffer; - condensing the sparse buffer into dense fragment list buffer; - mapping the list buffer into displayable framebuffer