A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
Texram: A Smart Memory for Texturing
IEEE Computer Graphics and Applications
A fast, energy-efficient z-comparator
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Hardware for superior texture performance
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
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We present a solution to one of the fundamental problems in computer graphics, the hidden surface removal. In most 3D-graphics systems the hidden surface removal is done using the Z-Buffer algorithm. This method, however, requires one to perform a read-modify-write memory access for each visible pixel, which represents a severe performance limit. We introduce a novel SRAM cell, which incorporates the needed logical units to perform the Z-Buffer algorithm on its own. Placed into the page register of conventional DRAMs, almost any pixel rate can be achieved.