The nanomanipulator: a virtual-reality interface for a scanning tunneling microscope
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A haptic interaction method for volume visualization
Proceedings of the 7th conference on Visualization '96
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A constraint-based god-object method for haptic display
IROS '95 Proceedings of the International Conference on Intelligent Robots and Systems-Volume 3 - Volume 3
Multi-Modal Perceptualization of Volumetric Data and Its Application to Molecular Docking
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Force constancy and its effect on haptic perception of virtual surfaces
ACM Transactions on Applied Perception (TAP)
A Constraint-Based Technique for Haptic Volume Exploration
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Perceived instability of virtual haptic texture. II. Effect of collision-detection algorithm.
Presence: Teleoperators and Virtual Environments
Introduction to haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Perceived Instability of Virtual Haptic Texture. I. Experimental Studies
Presence: Teleoperators and Virtual Environments
Adding tangential forces in lateral exploration of stiffness maps
HAID'11 Proceedings of the 6th international conference on Haptic and audio interaction design
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This paper introduces a novel haptic rendering technique devised to perceptualize a “haptic edge” correctly with respect to its stiffness and height models. Our previous study showed that the traditional penalty-based haptic rendering methods are not adequate to the collocated data of surface topography and stiffness since surface topography perceived by the user can be distorted from its model. In order to overcome the problem, we have developed a topography compensation algorithm based on the theory of force constancy which states that the user maintains a constant contact force when s/he strokes a surface to feel its topography. To the best of our knowledge, our technique is the first of its kind that explicitly considers the effect of user exploratory patterns in haptic rendering. Computationally, the algorithm is adaptive and efficient, not requiring any preprocessing of original data. We also demonstrate the performance and robustness of the proposed algorithm through a psychophysical experiment.