Approximating polyhedra with spheres for time-critical collision detection
ACM Transactions on Graphics (TOG)
An efficient collision detection algorithm using range data for walk-through systems
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Fast collision detection among multiple moving spheres
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Collision Detection for Interactive Graphics Applications
IEEE Transactions on Visualization and Computer Graphics
Fast Collision Detection Among Multiple Moving Spheres
IEEE Transactions on Visualization and Computer Graphics
Performance Analysis of a Collision Detection Algorithm of Spheres Based on Slab Partitioning
IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences
A physically-based virtual environment dedicated to surgical simulation
IS4TM'03 Proceedings of the 2003 international conference on Surgery simulation and soft tissue modeling
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